surface Tutorials¶
Smoothing and normal estimation based on polynomial reconstruction¶
In this tutorial, we will learn how to construct and run a Moving Least Squares (MLS) algorithm to obtain smoothed XYZ coordinates and normals.
TestCode : None
Construct a concave or convex hull polygon for a plane model¶
In this tutorial we will learn how to calculate a simple 2D concave or convex hull polygon for a set of points supported by a plane.
TestCode : examples/official/Surface/concave_hull_2d.py
Fast triangulation of unordered point clouds¶
In this tutorial we will learn how to run a greedy triangulation algorithm on a PointCloud with normals to obtain a triangle mesh based on projections of the local neighborhood.
TestCode : None